Before attempting to re-build a planet, see what's the food surplus among its inhabitants and secure at least two units in surplus each month.ġ0. You can change planet and system names at all times, which will make navigation in the situation log much easier.ĩ. This rule applies mostly to the colonization, because that's when you can decide where to place the main building.Ĩ. Make sure to set them up so that they're surrounded by other slots from all four directions. Remember that planetary administration building give additional Profits to the neighboring slots of the planet. The embassy will also positively influence other empires opinion towards your civilization.ħ. If the given nation has a significant technological and military it's best to keep good relationship with them. You should establish embassies in those empires, of which you're the most afraid of. You can perform different diplomatic actions later on, but at the beginning, it's best not to make enemies.Ħ. If an alien empire tries to contact you, remember that your first words should either be very positive, or at least neutral. You can relocate a population on the given planet, as to move people into the slot in which you've constructed a building.ĥ. Removing systems from a sector is very expensive.Ĥ. When creating a sector, give a good thought to which system would you like to involve in it. Colonized planets have a still greater range than the outposts, and they also enhance your area of influence.ģ. If there is a colonized planet in your system, you can disassemble the outpost, which will increase the influence points income. Each outpost has a certain range, which allows you to expand your borders without losing a lot of resource.Ģ. Don't build frontier outposts in all neighboring systems. They can for example damage the hull of a unit which remains for too long in it.ġ. Notice the special factors in some systems. Its class can tell you what sort of planets you can expect in the system.Ĩ. In order to avoid that, build outposts and colonize planets.ħ. Systems can be located in such way that enemy's area of influence might enter your systems as his technology advances. Remember that when selecting spiral galaxy you will be able to move between the spirals only in specific places.Ħ. Because of that, at the beginning of the game you should use all available resource sources.ĥ. Sometimes strategic resource deposits are discovered in places where you already have a mining infrastructure placed. In the detailed view of the Galaxy, underneath the name of each system, you can see what resources were discovered on the planets of that system.Ĥ. A name of the system displayed in white means that it has been fully explored, consequently, you have access to all the information about planets and resources in that system.ģ. If on the Galaxy Map a system is displayed in gray, it means that you haven't checked all the planets, or worse, you didn't check any of them. If you don't have an efficient infrastructure, war can ruin you.ġ. At the beginning of the game, wage war only against those who declare war to you. Despite the fact that you can lose men and ships, they allow you to discover laws of the Galaxy than can't be revealed otherwise.ġ1. Hostile empires will not hesitate to lessen your influence if they discover you're unable to defend a system.ġ0. Gathering data is an important factor standing behind discovering resources and special items.ĩ. The budget doesn't suffer from conducting research, which are the foundation of the galactic conquest.Ĩ. Never stop to develop your empire technologically. Do not attempt to colonize a new system if your energy balance is negative or you do not have considerable power supplies.ħ. The combat takes place in real time, so this is the only way to not overuse the active pause.Ħ. Issue orders to individual units during the pause.ĥ. Stop the gametime whenever you need to give a thought to something or to read some info.
How to play stellaris military wise full#
Spend your influence points wisely, remember that, for example, taking full control of a region during the initial stages of the game is more important than assigning a commander to a unit.Ĥ. You can omit individual parts, but you should keep it enabled so it can inform you about all the stuff that you're not going to pay attention to during the initial hours of the campaign.ģ. The tutorials are the best introduction into the subject of the game's mechanics. They usually contain info about the story, and factors which can influence its development.Ģ. Always read the message pop-ups on the screen.